There is one mechanic I would like to mention before we get to the list. This list is purely for the viability of each class in vs mode. I’m probably almost a Stick Ranger expert but if there’s something I got wrong, a build that could be better, or if I have a take that does not make a damn lick of sense let me know! I would be happy to learn more about this game. If you cannot read Japanese, you might want to visit the Google Translation instead.Link to the list so that you can make your own: ![]() Article about the basics of Stick Ranger at the Japanese Stick Ranger Wiki.If you cannot read Japanese, you might want to visit the Google Translation instead. Japanese Stick Ranger Wiki at the Japanese Stick Ranger Wiki. ![]() However, some of the most basic and often used strategies are given below:Ĭurrent version: 19.3: Full Screen support. There's a huge number of strategies to fight enemies in Stick Ranger. At the main screen, the player can select a party to fight against. Users will then enter their saved party and from then on can edit it. From there, players will be ranked according to Level and FP. In VS, or versus mode, players have the option to upload their Stick Ranger party using the registration feature. $$ - Usage Cost in Gold per shot/bullet ( Guns exclusive).Ring - Extra rings for attacks ( Angel exclusive).FP - Fighting power (FP = Team LV + Weapon LV×2 + Compo Item LV + Compo Item LV).Bullet - Extra number of projectiles for attacks with multiple projectiles ( Whipper exclusive).Aura DF - Defensive bonus conferred via Priest's aura (Priest exclusive).Aura AT - Offensive bonus conferred via Priest's aura (Priest exclusive).SP - Stat Points (Allows upgrading above 4 stats).DEX - Dexterity (Class dependent effects).STR - Strength (Class dependent effects). ![]()
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